
7 Days to Die server hosting
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Action · Adventure · Indie · RPG · Simulation · Strategy · by The Fun Pimps · released 25 Jul, 2024

7 Days to Die pricing
7 Days to Die wants about 12 GB of RAM for a full server, so we recommend Pro, which runs around 20 players comfortably. Player counts are estimates for a vanilla server; heavy mods and big worlds want the next size up.
No contract. Switch to yearly later from your dashboard.
Community
8 GBBig modpacks, Rust, DayZ, CS2, busy public servers.
$17.99/mo
billed monthly · $2.25 per GB
- RAM
- 8 GB
- vCPU
- 3
- NVMe
- 100 GB
Comfortable for about 6 players
- ✓Unlimited player slots
- ✓Priority support
Pro
12 GB7 Days to Die, ARK: Survival Evolved, Satisfactory, Conan.
$23.99/mo
billed monthly · $2.00 per GB
- RAM
- 12 GB
- vCPU
- 4
- NVMe
- 150 GB
Comfortable for about 20 players
- ✓Unlimited player slots
- ✓Priority support
Ultra
16 GBPalworld, Enshrouded, ARK: Survival Ascended, heavy packs.
$29.99/mo
billed monthly · $1.87 per GB
- RAM
- 16 GB
- vCPU
- 4
- NVMe
- 200 GB
Comfortable for about 32 players
- ✓Unlimited player slots
- ✓Priority support
Titan
24 GBLarge communities, clustered ARK maps, 100+ mod packs.
$42.99/mo
billed monthly · $1.79 per GB
- RAM
- 24 GB
- vCPU
- 6
- NVMe
- 300 GB
Comfortable for about 32 players
- ✓Unlimited player slots
- ✓Priority support
- ✓Dedicated IP on request
Every plan includes
- ✓Dedicated vCPU, NVMe storage
- ✓Backups every 6 hours, kept 14 days
- ✓AI crash diagnosis & self-repair
- ✓One-click mods, modpacks & Workshop
- ✓Live console, chat, file editor
- ✓No contract, cancel any time
4 more sizes from 2 GB to 32 GB on the full pricing page →
About the game
With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Hosting 7 Days to Die on Fusenode
Deployment
Official dedicated server files from Steam, installed and updated with SteamCMD from the panel's Update button.
Mods
Install mods by pasting a download link or uploading a zip; the panel extracts it into the game's mod folder.
Crashes
If the server crashes, the agent reads the log and fixes known causes on its own (wrong Java, EULA, port clashes, corrupt files). Anything unusual goes to the AI diagnoser, which proposes a fix you approve with one click. Either way, you see what happened and why.
Backups & files
Archived every six hours to a separate backup target, verified, kept 14 days, restorable from the panel. Browser file manager with editor, upload and download for every config and world file.







