
Eco server hosting
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Adventure · Indie · Simulation · Early Access · by Strange Loop Games · released Feb 6, 2018

Eco pricing
Eco wants about 8 GB of RAM for a full server, so we recommend Community, which runs around 20 players comfortably. Player counts are estimates for a vanilla server; heavy mods and big worlds want the next size up.
No contract. Switch to yearly later from your dashboard.
Plus
6 GBForge and Fabric packs, Project Zomboid, V Rising.
$13.99/mo
billed monthly · $2.33 per GB
- RAM
- 6 GB
- vCPU
- 2
- NVMe
- 75 GB
Comfortable for about 10 players
- ✓Unlimited player slots
Community
8 GBBig modpacks, Rust, DayZ, CS2, busy public servers.
$17.99/mo
billed monthly · $2.25 per GB
- RAM
- 8 GB
- vCPU
- 3
- NVMe
- 100 GB
Comfortable for about 20 players
- ✓Unlimited player slots
- ✓Priority support
Pro
12 GB7 Days to Die, ARK: Survival Evolved, Satisfactory, Conan.
$23.99/mo
billed monthly · $2.00 per GB
- RAM
- 12 GB
- vCPU
- 4
- NVMe
- 150 GB
Comfortable for about 40 players
- ✓Unlimited player slots
- ✓Priority support
Ultra
16 GBPalworld, Enshrouded, ARK: Survival Ascended, heavy packs.
$29.99/mo
billed monthly · $1.87 per GB
- RAM
- 16 GB
- vCPU
- 4
- NVMe
- 200 GB
Comfortable for about 61 players
- ✓Unlimited player slots
- ✓Priority support
Every plan includes
- ✓Dedicated vCPU, NVMe storage
- ✓Backups every 6 hours, kept 14 days
- ✓AI crash diagnosis & self-repair
- ✓One-click mods, modpacks & Workshop
- ✓Live console, chat, file editor
- ✓No contract, cancel any time
4 more sizes from 2 GB to 32 GB on the full pricing page →
About the game
Enter the world of Eco, a fully simulated ecosystem bustling with thousands of growing plants and animals living their lives. Build, harvest, and take resources from an environment where your every action affects the world around you. An imminent meteor strike threatens global destruction. Can you save the world without destroying it in the process?
Construct buildings and towns, tend to your farm, hunt wildlife, build infrastructure and transportation, craft clothing, build power plants, and research new technologies. Specialize in a craft and trade your goods to other players. Develop your civilization and sculpt your planet.
As your civilization grows, you’ll need to analyze data from the simulation; evaluating the impact you have on your world. Use this data as evidence in proposed laws, restricting harmful activities without disrupting the advancement of technology. Balance your individual needs with the needs of community, all while maintaining the state of the ecosystem. The future of your world is in your hands.
Every organism in Eco exists as part of a detailed simulation; a disruption in one species can have cascading effects across the planet. Chop down all the trees, and habitats for creatures will be destroyed. Pollute the rivers with mining waste, and your farms will become poisoned and die. The ecosystem supplies the resources you and your community will need to stop the meteor. Manage your pollution, mining waste, hunting, and resource collection to balance your effect on this system.
Eco is built on a rich ecological simulation. All the data generated from the interaction of plants, animals, climate, and players can be searched and analyzed using in-game graphs and heat-maps. Use the collected information as scientific evidence support to proposed laws. The ability to successfully debate using scientific evidence is your greatest weapon against the destruction of your world.
Establish and maintain your own set of laws and government, which are enforced automatically by the game. Draft a proposal to limit clear-cutting in a protected forest, incentivize green energy solutions over fossil fuels by providing tax subsidies and penalties. Participate in elections for world leadership, allowing you to set tax rates and allocate community money. Use a programmable law system to make dynamic and flexible rules for the community, passing them by vote. Construct a wide variety of governments; from tightly-regulated dictator-states, to tax-and-spend subsidy programs, or even lawless communities relying on trust.
Hosting Eco on Fusenode
Deployment
Official dedicated server files from Steam, installed and updated with SteamCMD from the panel's Update button.
Mods
Install mods by pasting a download link or uploading a zip; the panel extracts it into the game's mod folder.
Crashes
If the server crashes, the agent reads the log and fixes known causes on its own (wrong Java, EULA, port clashes, corrupt files). Anything unusual goes to the AI diagnoser, which proposes a fix you approve with one click. Either way, you see what happened and why.
Backups & files
Archived every six hours to a separate backup target, verified, kept 14 days, restorable from the panel. Browser file manager with editor, upload and download for every config and world file.







